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	<title>The Green Eyed Monster &#187; applications</title>
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		<title>Facebook: why can&#8217;t apps give more information before you hit &#8216;allow&#8217;?</title>
		<link>http://www.thegreeneyedmonster.com/2009/12/15/facebook-why-cant-apps-give-more-information-before-you-hit-allow/</link>
		<comments>http://www.thegreeneyedmonster.com/2009/12/15/facebook-why-cant-apps-give-more-information-before-you-hit-allow/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 09:36:52 +0000</pubDate>
		<dc:creator>Julie Delaforce</dc:creator>
				<category><![CDATA[social games]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[widgets]]></category>

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		<description><![CDATA[
			
				
			
		
The answer is: they can! I haven&#8217;t seen it on many apps, only one in fact, Treasure Madness.
I&#8217;m sure many of you, like me, are reluctant to click through on the &#8216;allow&#8217; button before knowing what a Facebook application is all about. There is rarely enough information on the application page to let you know [...]]]></description>
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<p>The answer is: they can! I haven&#8217;t seen it on many apps, only one in fact, <a href="http://apps.facebook.com/treasuremadness/" target="_self"><em>Treasure Madness</em></a>.</p>
<p><a href="http://apps.facebook.com/treasuremadness/intro.php"><img class="alignright size-medium wp-image-77" title="Treasure_Madness" src="http://www.thegreeneyedmonster.com/wp-content/uploads/2009/12/Treasure_Madness-300x291.png" alt="Treasure_Madness" width="300" height="291" /></a>I&#8217;m sure many of you, like me, are reluctant to click through on the &#8216;allow&#8217; button before knowing what a Facebook application is all about. There is rarely enough information on the application page to let you know exactly what the game /application involves, if you need friends using the app to make it effective and the many other factors you might consider.</p>
<p><em>Treasure Madness</em> addresses this issue by showing the user a simple introduction to the game and what&#8217;s involved in two well-laid-out pages. After viewing these pages, the user then has the option to &#8216;play now&#8217;. It&#8217;s at this point the user sees the &#8216;allow&#8217; screen. In my book, this gets the app a big thumbs up in terms of user experience as it greatly decreases the barrier to entry other Facebook app I&#8217;ve seen has.</p>
<p>Well done, <em>Treasure Madness</em>!<br />
<h3 class='related_post_title'>Related Posts:</h3>
<ul class='related_post'>
<li><a href='http://www.thegreeneyedmonster.com/2011/11/27/facebook-roundup/' title='Facebook Roundup'>Facebook Roundup</a></li>
<li><a href='http://www.thegreeneyedmonster.com/2011/10/27/content-is-king/' title='Content is King: Incentivising user content creation'>Content is King: Incentivising user content creation</a></li>
<li><a href='http://www.thegreeneyedmonster.com/2011/06/21/digital-media-ethics-privacy/' title='Digital Media Ethics: Privacy'>Digital Media Ethics: Privacy</a></li>
<li><a href='http://www.thegreeneyedmonster.com/2011/03/13/on-creating-chaos-or-how-not-to-manage-an-online-community/' title='On Creating Chaos, or: How NOT to manage an online community'>On Creating Chaos, or: How NOT to manage an online community</a></li>
<li><a href='http://www.thegreeneyedmonster.com/2011/02/21/infographic-obsessed-with-facebook/' title='Infographic: Obsessed with Facebook'>Infographic: Obsessed with Facebook</a></li>
</ul>
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